Subnautica: Below Zero
AppID: 848450Current Price
$29.99
Estimated Owners
3.4M
Total Reviews
98.4K
Net Revenue
$37,229,976
Revenue Breakdown
| Gross Revenue (Est.) | $103,317,050 |
| Regional Pricing (15%) | -$15,497,557 |
| Discounts (25%) | -$21,954,873 |
| Est. Refunds (5%) | -$3,293,231 |
| Steam Fee (30%) | -$18,771,416 |
| VAT & Taxes (15%) | -$6,569,996 |
| Net Revenue (Est.) | $37,229,976 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Subnautica: Below Zero generated?
Since its release, Subnautica: Below Zero is estimated to have generated approximately $103,317,050 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $37,229,976.
How many copies has Subnautica: Below Zero sold?
We estimate Subnautica: Below Zero has sold approximately 3.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $103,317,050 in gross revenue.
What game engine does Subnautica: Below Zero use?
Subnautica: Below Zero was developed using the Unity 2019.4 game engine.
How much did it cost to develop Subnautica: Below Zero?
The estimated development cost for Subnautica: Below Zero was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Subnautica: Below Zero?
The development team size for Subnautica: Below Zero varied throughout development:
- Small core team (approx. 10-15 people) - Early Development (2018)
- 20-30 developers - Full Production (2019-2021)
- Core team of ~25 developers with additional support staff - Launch (May 2021)
Review Statistics
Positive
89.0K
Negative
9.4K
Game Information
Game Engine
Unity 2019.4
Genres
Production Cost
Subnautica: Below Zero (2019-2021)
$10 million
Team Size
Early Development (2018)
Small core team (approx. 10-15 people)
Full Production (2019-2021)
20-30 developers
Launch (May 2021)
Core team of ~25 developers with additional support staff