Subnautica
AppID: 264710Current Price
$29.99
Estimated Owners
11.3M
Total Reviews
322.8K
Net Revenue
$122,092,232
Revenue Breakdown
| Gross Revenue (Est.) | $338,818,623 |
| Regional Pricing (15%) | -$50,822,793 |
| Discounts (25%) | -$71,998,957 |
| Est. Refunds (5%) | -$10,799,844 |
| Steam Fee (30%) | -$61,559,109 |
| VAT & Taxes (15%) | -$21,545,688 |
| Net Revenue (Est.) | $122,092,232 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Subnautica generated?
Since its release, Subnautica is estimated to have generated approximately $338,818,623 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $122,092,232.
How many copies has Subnautica sold?
We estimate Subnautica has sold approximately 11.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $338,818,623 in gross revenue.
What game engine does Subnautica use?
Subnautica was developed using the Unity 5 game engine.
How much did it cost to develop Subnautica?
The estimated development cost for Subnautica was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Subnautica?
The development team size for Subnautica varied throughout development:
- Approximately 15-20 developers - Early Development (2014)
- Around 25-30 core team members - Full Production (2015-2018)
- 15-20 developers for updates and expansions - Post-Launch Support (2018-2021)
Review Statistics
Positive
313.0K
Negative
9.7K
Game Information
Game Engine
Unity 5
Genres
Production Cost
Subnautica (2018)
$5 million
Team Size
Early Development (2014)
Approximately 15-20 developers
Full Production (2015-2018)
Around 25-30 core team members
Post-Launch Support (2018-2021)
15-20 developers for updates and expansions