Subnautica

Subnautica

AppID: 264710
Unknown Worlds Entertainment
Unknown Worlds Entertainment
Jan 23, 2018

Current Price

$29.99

Estimated Owners

11.3M

Total Reviews

322.8K

Net Revenue

$122,092,232

Revenue Breakdown

Gross Revenue (Est.)$338,818,623
Regional Pricing (15%)-$50,822,793
Discounts (25%)-$71,998,957
Est. Refunds (5%)-$10,799,844
Steam Fee (30%)-$61,559,109
VAT & Taxes (15%)-$21,545,688
Net Revenue (Est.)$122,092,232

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Subnautica generated?

Since its release, Subnautica is estimated to have generated approximately $338,818,623 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $122,092,232.

How many copies has Subnautica sold?

We estimate Subnautica has sold approximately 11.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $338,818,623 in gross revenue.

What game engine does Subnautica use?

Subnautica was developed using the Unity 5 game engine.

How much did it cost to develop Subnautica?

The estimated development cost for Subnautica was around $5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Subnautica?

The development team size for Subnautica varied throughout development:

  • Approximately 15-20 developers - Early Development (2014)
  • Around 25-30 core team members - Full Production (2015-2018)
  • 15-20 developers for updates and expansions - Post-Launch Support (2018-2021)

Review Statistics

Overall Rating Overwhelmingly Positive
97% Positive 3% Negative

Positive

313.0K

Negative

9.7K

Game Information

Game Engine

Unity 5

Genres

AdventureIndie

Production Cost

Subnautica (2018)

$5 million

Team Size

Early Development (2014)

Approximately 15-20 developers

Full Production (2015-2018)

Around 25-30 core team members

Post-Launch Support (2018-2021)

15-20 developers for updates and expansions

Last updated: Aug 26, 2025