SpellForce 2: Faith in Destiny
AppID: 65530Current Price
$14.99
Estimated Owners
13.1K
Total Reviews
375
Net Revenue
$70,896
Revenue Breakdown
| Gross Revenue (Est.) | $196,744 |
| Regional Pricing (15%) | -$29,512 |
| Discounts (25%) | -$41,808 |
| Est. Refunds (5%) | -$6,271 |
| Steam Fee (30%) | -$35,746 |
| VAT & Taxes (15%) | -$12,511 |
| Net Revenue (Est.) | $70,896 |
Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has SpellForce 2: Faith in Destiny generated?
Since its release, SpellForce 2: Faith in Destiny is estimated to have generated approximately $196,744 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $70,896.
How many copies has SpellForce 2: Faith in Destiny sold?
We estimate SpellForce 2: Faith in Destiny has sold approximately 13.1K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $196,744 in gross revenue.
What game engine does SpellForce 2: Faith in Destiny use?
SpellForce 2: Faith in Destiny was developed using the Proprietary Engine game engine.
How much did it cost to develop SpellForce 2: Faith in Destiny?
The estimated development cost for SpellForce 2: Faith in Destiny was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on SpellForce 2: Faith in Destiny?
SpellForce 2: Faith in Destiny was developed by a team of Unknown Around release (2011).
Review Statistics
Positive
226
Negative
149
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
SpellForce 2: Faith in Destiny (2011)
Unknown
Team Size
Around release (2011)
Unknown