SpellForce 2: Faith in Destiny

SpellForce 2: Faith in Destiny

AppID: 65530
Mind Over Matter Studios
THQ Nordic
Jun 19, 2012

Current Price

$14.99

Estimated Owners

13.1K

Total Reviews

375

Net Revenue

$70,896

Revenue Breakdown

Gross Revenue (Est.)$196,744
Regional Pricing (15%)-$29,512
Discounts (25%)-$41,808
Est. Refunds (5%)-$6,271
Steam Fee (30%)-$35,746
VAT & Taxes (15%)-$12,511
Net Revenue (Est.)$70,896

Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has SpellForce 2: Faith in Destiny generated?

Since its release, SpellForce 2: Faith in Destiny is estimated to have generated approximately $196,744 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $70,896.

How many copies has SpellForce 2: Faith in Destiny sold?

We estimate SpellForce 2: Faith in Destiny has sold approximately 13.1K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $196,744 in gross revenue.

What game engine does SpellForce 2: Faith in Destiny use?

SpellForce 2: Faith in Destiny was developed using the Proprietary Engine game engine.

How much did it cost to develop SpellForce 2: Faith in Destiny?

The estimated development cost for SpellForce 2: Faith in Destiny was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on SpellForce 2: Faith in Destiny?

SpellForce 2: Faith in Destiny was developed by a team of Unknown Around release (2011).

Review Statistics

Overall Rating Mixed
60% Positive 40% Negative

Positive

226

Negative

149

Game Information

Game Engine

Proprietary Engine

Genres

RPGStrategy

Production Cost

SpellForce 2: Faith in Destiny (2011)

Unknown

Team Size

Around release (2011)

Unknown

Last updated: Nov 22, 2025