Slime Rancher

Slime Rancher

AppID: 433340
Monomi Park
Monomi Park
Aug 1, 2017

Current Price

$19.99

Estimated Owners

4.9M

Total Reviews

141.4K

Net Revenue

$35,651,569

Revenue Breakdown

Gross Revenue (Est.)$98,936,807
Regional Pricing (15%)-$14,840,521
Discounts (25%)-$21,024,071
Est. Refunds (5%)-$3,153,611
Steam Fee (30%)-$17,975,581
VAT & Taxes (15%)-$6,291,453
Net Revenue (Est.)$35,651,569

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Slime Rancher generated?

Since its release, Slime Rancher is estimated to have generated approximately $98,936,807 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $35,651,569.

How many copies has Slime Rancher sold?

We estimate Slime Rancher has sold approximately 4.9M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $98,936,807 in gross revenue.

What game engine does Slime Rancher use?

Slime Rancher was developed using the Unity 5 game engine.

How much did it cost to develop Slime Rancher?

The estimated development cost for Slime Rancher was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Slime Rancher?

The development team size for Slime Rancher varied throughout development:

  • Small team, likely under 10 developers - 2014-2016 (initial development)
  • Around 5-15 developers - 2017-2021 (post-launch support and updates)
  • Larger team, estimated 20-30 developers - 2022 onwards (Slime Rancher 2 development)

Review Statistics

Overall Rating Overwhelmingly Positive
98% Positive 2% Negative

Positive

138.5K

Negative

2.9K

Game Information

Game Engine

Unity 5

Genres

ActionAdventureIndieSimulation

Production Cost

Slime Rancher (2016)

$1.5 million

Team Size

2014-2016 (initial development)

Small team, likely under 10 developers

2017-2021 (post-launch support and updates)

Around 5-15 developers

2022 onwards (Slime Rancher 2 development)

Larger team, estimated 20-30 developers

Last updated: Aug 27, 2025