SKYHILL
AppID: 382140Current Price
$0.99
Estimated Owners
188.1K
Total Reviews
5.4K
Net Revenue
$67,087
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $186,174 |
| Regional Pricing (15%) | -$27,926 |
| Discounts (25%) | -$39,562 |
| Est. Refunds (5%) | -$5,934 |
| Steam Fee (30%) | -$33,826 |
| VAT & Taxes (15%) | -$11,839 |
| Net Revenue (Est.) | $67,087 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has SKYHILL generated?
Since its release, SKYHILL is estimated to have generated approximately $186,174 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $67,087.
How many copies has SKYHILL sold?
We estimate SKYHILL has sold approximately 188.1K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $186,174 in gross revenue.
What game engine does SKYHILL use?
SKYHILL was developed using the Unity game engine.
How much did it cost to develop SKYHILL?
The estimated development cost for SKYHILL was around $50,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on SKYHILL?
The development team size for SKYHILL varied throughout development:
- Small team, likely 5-10 developers - Initial development (2014-2015)
- Core team of 3-5 developers - Post-launch updates (2016)
Review Statistics
Positive
4.2K
Negative
1.2K
Game Information
Game Engine
Unity
Genres
Production Cost
SKYHILL (2015)
$50,000
Team Size
Initial development (2014-2015)
Small team, likely 5-10 developers
Post-launch updates (2016)
Core team of 3-5 developers
Detailed Revenue Analysis
Calculation Breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
SKYHILL
Steam App ID
382140
Type
Game
Developers
Mandragora
Publishers
Daedalic Entertainment
Release Date
Oct 6, 2015