Sins of a Solar Empire II
AppID: 1575940Current Price
$49.99
Estimated Owners
254.4K
Total Reviews
7.3K
Net Revenue
$4,582,335
Revenue Breakdown
| Gross Revenue (Est.) | $12,716,456 |
| Regional Pricing (15%) | -$1,907,468 |
| Discounts (25%) | -$2,702,247 |
| Est. Refunds (5%) | -$405,337 |
| Steam Fee (30%) | -$2,310,421 |
| VAT & Taxes (15%) | -$808,647 |
| Net Revenue (Est.) | $4,582,335 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sins of a Solar Empire II generated?
Since its release, Sins of a Solar Empire II is estimated to have generated approximately $12,716,456 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,582,335.
How many copies has Sins of a Solar Empire II sold?
We estimate Sins of a Solar Empire II has sold approximately 254.4K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $12,716,456 in gross revenue.
What game engine does Sins of a Solar Empire II use?
Sins of a Solar Empire II was developed using the Iron Engine game engine.
How much did it cost to develop Sins of a Solar Empire II?
The estimated development cost for Sins of a Solar Empire II was around $5 million - $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sins of a Solar Empire II?
The development team size for Sins of a Solar Empire II varied throughout development:
- Approximately 20-30 developers - 2022
- 25-35 developers - 2023
- 30-40 developers - 2024
Review Statistics
Positive
6.2K
Negative
1.1K
Game Information
Game Engine
Iron Engine
Genres
Production Cost
Sins of a Solar Empire II (2022)
$5 million - $10 million
Team Size
2022
Approximately 20-30 developers
2023
25-35 developers
2024
30-40 developers