Sins of a Solar Empire®: Rebellion
AppID: 204880Current Price
$19.99
Estimated Owners
562.9K
Total Reviews
16.1K
Est. lifetime net (USD)
$4,054,793
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $11,252,471 |
| Regional Pricing (15%) | -$1,687,871 |
| Discounts (25%) | -$2,391,150 |
| Est. Refunds (5%) | -$358,673 |
| Steam Fee (30%) | -$2,044,433 |
| VAT & Taxes (15%) | -$715,552 |
| Net Revenue (Est.) | $4,054,793 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Sins of a Solar Empire®: Rebellion generated?
Since its release, Sins of a Solar Empire®: Rebellion is estimated to have generated approximately $11,252,471 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,054,793.
How many copies has Sins of a Solar Empire®: Rebellion sold?
We estimate Sins of a Solar Empire®: Rebellion has sold approximately 562.9K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $11,252,471 in gross revenue.
What game engine does Sins of a Solar Empire®: Rebellion use?
Sins of a Solar Empire®: Rebellion was developed using the Iron Engine game engine.
How much did it cost to develop Sins of a Solar Empire®: Rebellion?
The estimated development cost for Sins of a Solar Empire®: Rebellion was around $2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sins of a Solar Empire®: Rebellion?
The development team size for Sins of a Solar Empire®: Rebellion varied throughout development:
- Approximately 15–20 developers - 2012–2013
- Small team for updates and patches (5–10 developers) - Ongoing support (post-2013)
Review Statistics
Positive
15.0K
Negative
1.1K
Game Information
Game Engine
Iron Engine
Production Cost
Sins of a Solar Empire: Rebellion (2012)
$2 million
Team Size
2012–2013
Approximately 15–20 developers
Ongoing support (post-2013)
Small team for updates and patches (5–10 developers)
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Sins of a Solar Empire®: Rebellion
Steam App ID
204880
Type
Game
Developers
Ironclad Games Corporation, Stardock Entertainment
Publishers
Stardock Entertainment
Release Date
Jun 12, 2012