Scribblenauts Unmasked: A DC Comics Adventure
AppID: 249870Current Price
$1.99
Estimated Owners
83.2K
Total Reviews
2.4K
Net Revenue
$59,683
Revenue Breakdown
| Gross Revenue (Est.) | $165,628 |
| Regional Pricing (15%) | -$24,844 |
| Discounts (25%) | -$35,196 |
| Est. Refunds (5%) | -$5,279 |
| Steam Fee (30%) | -$30,092 |
| VAT & Taxes (15%) | -$10,532 |
| Net Revenue (Est.) | $59,683 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Scribblenauts Unmasked: A DC Comics Adventure generated?
Since its release, Scribblenauts Unmasked: A DC Comics Adventure is estimated to have generated approximately $165,628 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $59,683.
How many copies has Scribblenauts Unmasked: A DC Comics Adventure sold?
We estimate Scribblenauts Unmasked: A DC Comics Adventure has sold approximately 83.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $165,628 in gross revenue.
What game engine does Scribblenauts Unmasked: A DC Comics Adventure use?
Scribblenauts Unmasked: A DC Comics Adventure was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Scribblenauts Unmasked: A DC Comics Adventure?
The estimated development cost for Scribblenauts Unmasked: A DC Comics Adventure was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Scribblenauts Unmasked: A DC Comics Adventure?
Scribblenauts Unmasked: A DC Comics Adventure was developed by a team of Approximately 50-70 developers (based on typical studio size and project scope) 2013.
Review Statistics
Positive
1.9K
Negative
437
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Scribblenauts Unmasked: A DC Comics Adventure (2013)
$10 million
Team Size
2013
Approximately 50-70 developers (based on typical studio size and project scope)