Rock of Ages 3: Make & Break

Rock of Ages 3: Make & Break

AppID: 1101360
ACE Team, Giant Monkey Robot
Maximum Entertainment, 3goo
Jul 21, 2020

Current Price

$29.99

Estimated Owners

54.3K

Total Reviews

1.6K

Net Revenue

$586,269

Revenue Breakdown

Gross Revenue (Est.)$1,626,958
Regional Pricing (15%)-$244,044
Discounts (25%)-$345,728
Est. Refunds (5%)-$51,859
Steam Fee (30%)-$295,598
VAT & Taxes (15%)-$103,459
Net Revenue (Est.)$586,269

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Rock of Ages 3: Make & Break generated?

Since its release, Rock of Ages 3: Make & Break is estimated to have generated approximately $1,626,958 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $586,269.

How many copies has Rock of Ages 3: Make & Break sold?

We estimate Rock of Ages 3: Make & Break has sold approximately 54.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $1,626,958 in gross revenue.

What game engine does Rock of Ages 3: Make & Break use?

Rock of Ages 3: Make & Break was developed using the Unreal Engine 4 game engine.

How much did it cost to develop Rock of Ages 3: Make & Break?

The estimated development cost for Rock of Ages 3: Make & Break was around $1-2 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Rock of Ages 3: Make & Break?

Rock of Ages 3: Make & Break was developed by a team of Approximately 20–30 developers Development (2018–2020).

Review Statistics

Overall Rating Mostly Positive
75% Positive 25% Negative

Positive

1.2K

Negative

389

Game Information

Game Engine

Unreal Engine 4

Genres

ActionIndieRacingStrategy

Production Cost

Rock of Ages 3: Make & Break (2020)

$1-2 million

Team Size

Development (2018–2020)

Approximately 20–30 developers

Last updated: Oct 21, 2025