Realms of Magic
AppID: 490280Current Price
$19.99
Estimated Owners
34.4K
Total Reviews
982
Net Revenue
$247,579
Revenue Breakdown
| Gross Revenue (Est.) | $687,056 |
| Regional Pricing (15%) | -$103,058 |
| Discounts (25%) | -$145,999 |
| Est. Refunds (5%) | -$21,900 |
| Steam Fee (30%) | -$124,830 |
| VAT & Taxes (15%) | -$43,690 |
| Net Revenue (Est.) | $247,579 |
Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Realms of Magic generated?
Since its release, Realms of Magic is estimated to have generated approximately $687,056 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $247,579.
How many copies has Realms of Magic sold?
We estimate Realms of Magic has sold approximately 34.4K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $687,056 in gross revenue.
What game engine does Realms of Magic use?
Realms of Magic was developed using the Unity game engine.
How much did it cost to develop Realms of Magic?
The estimated development cost for Realms of Magic was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Realms of Magic?
The development team size for Realms of Magic varied throughout development:
- 1-3 core developers - Early Development (2017-2018)
- 5-10 developers - Full Development (2019-2020)
- 2-5 developers - Post-Launch Support (2021-Present)
Review Statistics
Positive
793
Negative
189
Game Information
Game Engine
Unity
Genres
Production Cost
Realms of Magic (Early Access 2019 - Full Release 2023)
Unknown
Team Size
Early Development (2017-2018)
1-3 core developers
Full Development (2019-2020)
5-10 developers
Post-Launch Support (2021-Present)
2-5 developers