Pride of Nations: The Scramble for Africa
AppID: 73195Current Price
$3.99
Estimated Owners
70
Total Reviews
2
Net Revenue
$101
Revenue Breakdown
| Gross Revenue (Est.) | $279 |
| Regional Pricing (15%) | -$42 |
| Discounts (25%) | -$59 |
| Est. Refunds (5%) | -$9 |
| Steam Fee (30%) | -$51 |
| VAT & Taxes (15%) | -$18 |
| Net Revenue (Est.) | $101 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Pride of Nations: The Scramble for Africa generated?
Since its release, Pride of Nations: The Scramble for Africa is estimated to have generated approximately $279 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $101.
How many copies has Pride of Nations: The Scramble for Africa sold?
We estimate Pride of Nations: The Scramble for Africa has sold approximately 70 copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $279 in gross revenue.
What game engine does Pride of Nations: The Scramble for Africa use?
Pride of Nations: The Scramble for Africa was developed using the Unity 2019.4 LTS game engine.
How much did it cost to develop Pride of Nations: The Scramble for Africa?
The estimated development cost for Pride of Nations: The Scramble for Africa was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Pride of Nations: The Scramble for Africa?
Pride of Nations: The Scramble for Africa was developed by a team of Small team, likely less than 10 developers (typical for AGEOD/Matrix Games titles of that era) Development Period (2014-2015).
Review Statistics
Positive
2
Negative
0
Game Information
Game Engine
Unity 2019.4 LTS
Genres
Production Cost
Pride of Nations: The Scramble for Africa (2014)
Unknown
Team Size
Development Period (2014-2015)
Small team, likely less than 10 developers (typical for AGEOD/Matrix Games titles of that era)