Oxygen Not Included
AppID: 457140Current Price
$24.99
Estimated Owners
4.6M
Total Reviews
131.7K
Net Revenue
$41,515,166
Revenue Breakdown
| Gross Revenue (Est.) | $115,208,898 |
| Regional Pricing (15%) | -$17,281,335 |
| Discounts (25%) | -$24,481,891 |
| Est. Refunds (5%) | -$3,672,284 |
| Steam Fee (30%) | -$20,932,017 |
| VAT & Taxes (15%) | -$7,326,206 |
| Net Revenue (Est.) | $41,515,166 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Oxygen Not Included generated?
Since its release, Oxygen Not Included is estimated to have generated approximately $115,208,898 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $41,515,166.
How many copies has Oxygen Not Included sold?
We estimate Oxygen Not Included has sold approximately 4.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $115,208,898 in gross revenue.
What game engine does Oxygen Not Included use?
Oxygen Not Included was developed using the Unity game engine.
How much did it cost to develop Oxygen Not Included?
The estimated development cost for Oxygen Not Included was around $2-5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Oxygen Not Included?
The development team size for Oxygen Not Included varied throughout development:
- Small team (approximately 5-10 developers) - Initial Development (2016-2017)
- Core team of 10-15 developers - Early Access (2017-2019)
- Small dedicated team (approximately 5-10 developers) - Post-Launch Support (2019-2021)
Review Statistics
Positive
127.5K
Negative
4.3K
Game Information
Game Engine
Unity
Genres
Production Cost
Oxygen Not Included (2017-2019)
$2-5 million
Team Size
Initial Development (2016-2017)
Small team (approximately 5-10 developers)
Early Access (2017-2019)
Core team of 10-15 developers
Post-Launch Support (2019-2021)
Small dedicated team (approximately 5-10 developers)