Don't Starve
AppID: 219740Current Price
$9.99
Estimated Owners
3.9M
Total Reviews
110.6K
Net Revenue
$13,935,834
Revenue Breakdown
| Gross Revenue (Est.) | $38,673,388 |
| Regional Pricing (15%) | -$5,801,008 |
| Discounts (25%) | -$8,218,095 |
| Est. Refunds (5%) | -$1,232,714 |
| Steam Fee (30%) | -$7,026,471 |
| VAT & Taxes (15%) | -$2,459,265 |
| Net Revenue (Est.) | $13,935,834 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Don't Starve generated?
Since its release, Don't Starve is estimated to have generated approximately $38,673,388 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $13,935,834.
How many copies has Don't Starve sold?
We estimate Don't Starve has sold approximately 3.9M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $38,673,388 in gross revenue.
What game engine does Don't Starve use?
Don't Starve was developed using the Custom Engine game engine.
How much did it cost to develop Don't Starve?
The estimated development cost for Don't Starve was around $100,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Don't Starve?
The development team size for Don't Starve varied throughout development:
- Small team, approximately 5-10 core developers - Initial development (2011-2013)
- Expanded to around 15-20 developers including DLC and multiplayer support - Post-launch updates (2013-2016)
- Core team of 10-15 developers with additional contributors for specific updates - Ongoing support (2017-2023)
Review Statistics
Positive
106.9K
Negative
3.7K
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Don't Starve (2013)
$100,000
Team Size
Initial development (2011-2013)
Small team, approximately 5-10 core developers
Post-launch updates (2013-2016)
Expanded to around 15-20 developers including DLC and multiplayer support
Ongoing support (2017-2023)
Core team of 10-15 developers with additional contributors for specific updates