ORION: Prelude

ORION: Prelude

AppID: 104900
DANKIE
DANKIE
Apr 16, 2013

Current Price

$0.99

Estimated Owners

995.0K

Total Reviews

28.4K

Net Revenue

$354,978

Revenue Breakdown

Gross Revenue (Est.)$985,100
Regional Pricing (15%)-$147,765
Discounts (25%)-$209,334
Est. Refunds (5%)-$31,400
Steam Fee (30%)-$178,980
VAT & Taxes (15%)-$62,643
Net Revenue (Est.)$354,978

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has ORION: Prelude generated?

Since its release, ORION: Prelude is estimated to have generated approximately $985,100 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $354,978.

How many copies has ORION: Prelude sold?

We estimate ORION: Prelude has sold approximately 995.0K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $985,100 in gross revenue.

What game engine does ORION: Prelude use?

ORION: Prelude was developed using the Unreal Engine 3 game engine.

How much did it cost to develop ORION: Prelude?

The estimated development cost for ORION: Prelude was around $50,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on ORION: Prelude?

The development team size for ORION: Prelude varied throughout development:

  • Small indie team (approximately 5-10 developers) - Initial Release (2013)
  • Core team of around 3-5 developers - Post-Release Updates (2014-2017)
  • Minimal maintenance (1-2 developers) - Ongoing Support (2018-Present)

Review Statistics

Overall Rating Mostly Positive
75% Positive 25% Negative

Positive

21.4K

Negative

7.0K

Game Information

Game Engine

Unreal Engine 3

Genres

ActionAdventureIndieRPG

Production Cost

ORION: Prelude (2013)

$50,000

Team Size

Initial Release (2013)

Small indie team (approximately 5-10 developers)

Post-Release Updates (2014-2017)

Core team of around 3-5 developers

Ongoing Support (2018-Present)

Minimal maintenance (1-2 developers)

Last updated: Oct 21, 2025