METAL GEAR SOLID V: THE PHANTOM PAIN
AppID: 287700Current Price
$19.99
Estimated Owners
3.6M
Total Reviews
102.2K
Net Revenue
$25,762,292
Revenue Breakdown
| Gross Revenue (Est.) | $71,493,036 |
| Regional Pricing (15%) | -$10,723,955 |
| Discounts (25%) | -$15,192,270 |
| Est. Refunds (5%) | -$2,278,841 |
| Steam Fee (30%) | -$12,989,391 |
| VAT & Taxes (15%) | -$4,546,287 |
| Net Revenue (Est.) | $25,762,292 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has METAL GEAR SOLID V: THE PHANTOM PAIN generated?
Since its release, METAL GEAR SOLID V: THE PHANTOM PAIN is estimated to have generated approximately $71,493,036 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $25,762,292.
How many copies has METAL GEAR SOLID V: THE PHANTOM PAIN sold?
We estimate METAL GEAR SOLID V: THE PHANTOM PAIN has sold approximately 3.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $71,493,036 in gross revenue.
What game engine does METAL GEAR SOLID V: THE PHANTOM PAIN use?
METAL GEAR SOLID V: THE PHANTOM PAIN was developed using the Fox Engine game engine.
How much did it cost to develop METAL GEAR SOLID V: THE PHANTOM PAIN?
The estimated development cost for METAL GEAR SOLID V: THE PHANTOM PAIN was around $80 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on METAL GEAR SOLID V: THE PHANTOM PAIN?
The development team size for METAL GEAR SOLID V: THE PHANTOM PAIN varied throughout development:
- Approximately 200-300 core developers - Development (2011-2015)
- Over 400 including outsourcing partners - Peak Development (2014-2015)
Review Statistics
Positive
93.8K
Negative
8.4K
Game Information
Game Engine
Fox Engine
Genres
Production Cost
Metal Gear Solid V: The Phantom Pain (2015)
$80 million
Team Size
Development (2011-2015)
Approximately 200-300 core developers
Peak Development (2014-2015)
Over 400 including outsourcing partners