Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

AppID: 1328670
BioWare
Electronic Arts
May 14, 2021

Current Price

$59.99

Estimated Owners

2.0M

Total Reviews

58.3K

Net Revenue

$44,109,915

Revenue Breakdown

Gross Revenue (Est.)$122,409,595
Regional Pricing (15%)-$18,361,439
Discounts (25%)-$26,012,039
Est. Refunds (5%)-$3,901,806
Steam Fee (30%)-$22,240,293
VAT & Taxes (15%)-$7,784,103
Net Revenue (Est.)$44,109,915

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Mass Effect™ Legendary Edition generated?

Since its release, Mass Effect™ Legendary Edition is estimated to have generated approximately $122,409,595 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $44,109,915.

How many copies has Mass Effect™ Legendary Edition sold?

We estimate Mass Effect™ Legendary Edition has sold approximately 2.0M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $122,409,595 in gross revenue.

What game engine does Mass Effect™ Legendary Edition use?

Mass Effect™ Legendary Edition was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Mass Effect™ Legendary Edition?

The estimated development cost for Mass Effect™ Legendary Edition was around $10-15 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Mass Effect™ Legendary Edition?

Mass Effect™ Legendary Edition was developed by a team of Approximately 200 developers Development period (2019–2021).

Review Statistics

Overall Rating Very Positive
91% Positive 9% Negative

Positive

53.1K

Negative

5.2K

Game Information

Game Engine

Unreal Engine 3

Genres

ActionRPG

Production Cost

Mass Effect Legendary Edition (2021)

$10-15 million

Team Size

Development period (2019–2021)

Approximately 200 developers

Last updated: Aug 26, 2025