Little Nightmares II
AppID: 860510Current Price
$29.99
Estimated Owners
1.8M
Total Reviews
50.7K
Net Revenue
$19,171,754
Revenue Breakdown
| Gross Revenue (Est.) | $53,203,610 |
| Regional Pricing (15%) | -$7,980,541 |
| Discounts (25%) | -$11,305,767 |
| Est. Refunds (5%) | -$1,695,865 |
| Steam Fee (30%) | -$9,666,431 |
| VAT & Taxes (15%) | -$3,383,251 |
| Net Revenue (Est.) | $19,171,754 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Little Nightmares II generated?
Since its release, Little Nightmares II is estimated to have generated approximately $53,203,610 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $19,171,754.
How many copies has Little Nightmares II sold?
We estimate Little Nightmares II has sold approximately 1.8M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $53,203,610 in gross revenue.
What game engine does Little Nightmares II use?
Little Nightmares II was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Little Nightmares II?
The estimated development cost for Little Nightmares II was around $5-10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Little Nightmares II?
The development team size for Little Nightmares II varied throughout development:
- Core team of 30-40 developers - Development period (2018-2021)
- Approximately 50-60 people including external partners - Peak development (2020)
Review Statistics
Positive
47.3K
Negative
3.3K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Little Nightmares II (2021)
$5-10 million
Team Size
Development period (2018-2021)
Core team of 30-40 developers
Peak development (2020)
Approximately 50-60 people including external partners