Little Nightmares II

Little Nightmares II

AppID: 860510
Tarsier Studios
BANDAI NAMCO Entertainment
Feb 10, 2021

Current Price

$29.99

Estimated Owners

1.8M

Total Reviews

50.7K

Net Revenue

$19,171,754

Revenue Breakdown

Gross Revenue (Est.)$53,203,610
Regional Pricing (15%)-$7,980,541
Discounts (25%)-$11,305,767
Est. Refunds (5%)-$1,695,865
Steam Fee (30%)-$9,666,431
VAT & Taxes (15%)-$3,383,251
Net Revenue (Est.)$19,171,754

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Little Nightmares II generated?

Since its release, Little Nightmares II is estimated to have generated approximately $53,203,610 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $19,171,754.

How many copies has Little Nightmares II sold?

We estimate Little Nightmares II has sold approximately 1.8M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $53,203,610 in gross revenue.

What game engine does Little Nightmares II use?

Little Nightmares II was developed using the Unreal Engine 4 game engine.

How much did it cost to develop Little Nightmares II?

The estimated development cost for Little Nightmares II was around $5-10 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Little Nightmares II?

The development team size for Little Nightmares II varied throughout development:

  • Core team of 30-40 developers - Development period (2018-2021)
  • Approximately 50-60 people including external partners - Peak development (2020)

Review Statistics

Overall Rating Very Positive
93% Positive 7% Negative

Positive

47.3K

Negative

3.3K

Game Information

Game Engine

Unreal Engine 4

Genres

Adventure

Production Cost

Little Nightmares II (2021)

$5-10 million

Team Size

Development period (2018-2021)

Core team of 30-40 developers

Peak development (2020)

Approximately 50-60 people including external partners

Last updated: Aug 27, 2025