Library Of Ruina

Library Of Ruina

AppID: 1256670
ProjectMoon
ProjectMoon
Aug 10, 2021

Current Price

$29.99

Estimated Owners

1.3M

Total Reviews

36.4K

Net Revenue

$13,779,970

Revenue Breakdown

Gross Revenue (Est.)$38,240,849
Regional Pricing (15%)-$5,736,127
Discounts (25%)-$8,126,180
Est. Refunds (5%)-$1,218,927
Steam Fee (30%)-$6,947,884
VAT & Taxes (15%)-$2,431,759
Net Revenue (Est.)$13,779,970

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Library Of Ruina generated?

Since its release, Library Of Ruina is estimated to have generated approximately $38,240,849 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $13,779,970.

How many copies has Library Of Ruina sold?

We estimate Library Of Ruina has sold approximately 1.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $38,240,849 in gross revenue.

What game engine does Library Of Ruina use?

Library Of Ruina was developed using the Unity game engine.

How much did it cost to develop Library Of Ruina?

The estimated development cost for Library Of Ruina was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Library Of Ruina?

The development team size for Library Of Ruina varied throughout development:

  • Small indie team (approximately 5-10 developers) - Development period (2018-2021)
  • Core team of 10-15 developers - Post-launch updates (2021-2023)

Review Statistics

Overall Rating Very Positive
94% Positive 6% Negative

Positive

34.3K

Negative

2.1K

Game Information

Game Engine

Unity

Genres

IndieRPGStrategy

Production Cost

Library of Ruina (2018-2021)

$500,000 - $1,000,000

Team Size

Development period (2018-2021)

Small indie team (approximately 5-10 developers)

Post-launch updates (2021-2023)

Core team of 10-15 developers

Last updated: Aug 26, 2025