Library Of Ruina
AppID: 1256670Current Price
$29.99
Estimated Owners
1.3M
Total Reviews
36.4K
Net Revenue
$13,779,970
Revenue Breakdown
| Gross Revenue (Est.) | $38,240,849 |
| Regional Pricing (15%) | -$5,736,127 |
| Discounts (25%) | -$8,126,180 |
| Est. Refunds (5%) | -$1,218,927 |
| Steam Fee (30%) | -$6,947,884 |
| VAT & Taxes (15%) | -$2,431,759 |
| Net Revenue (Est.) | $13,779,970 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Library Of Ruina generated?
Since its release, Library Of Ruina is estimated to have generated approximately $38,240,849 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $13,779,970.
How many copies has Library Of Ruina sold?
We estimate Library Of Ruina has sold approximately 1.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $38,240,849 in gross revenue.
What game engine does Library Of Ruina use?
Library Of Ruina was developed using the Unity game engine.
How much did it cost to develop Library Of Ruina?
The estimated development cost for Library Of Ruina was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Library Of Ruina?
The development team size for Library Of Ruina varied throughout development:
- Small indie team (approximately 5-10 developers) - Development period (2018-2021)
- Core team of 10-15 developers - Post-launch updates (2021-2023)
Review Statistics
Positive
34.3K
Negative
2.1K
Game Information
Game Engine
Unity
Genres
Production Cost
Library of Ruina (2018-2021)
$500,000 - $1,000,000
Team Size
Development period (2018-2021)
Small indie team (approximately 5-10 developers)
Post-launch updates (2021-2023)
Core team of 10-15 developers