Half-Life: Source
AppID: 280Current Price
$9.99
Estimated Owners
567.1K
Total Reviews
16.2K
Net Revenue
$2,041,502
Revenue Breakdown
| Gross Revenue (Est.) | $5,665,379 |
| Regional Pricing (15%) | -$849,807 |
| Discounts (25%) | -$1,203,893 |
| Est. Refunds (5%) | -$180,584 |
| Steam Fee (30%) | -$1,029,329 |
| VAT & Taxes (15%) | -$360,265 |
| Net Revenue (Est.) | $2,041,502 |
Revenue estimates use the Boxleiter Method with a confidence score of 86/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Half-Life: Source generated?
Since its release, Half-Life: Source is estimated to have generated approximately $5,665,379 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,041,502.
How many copies has Half-Life: Source sold?
We estimate Half-Life: Source has sold approximately 567.1K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $5,665,379 in gross revenue.
What game engine does Half-Life: Source use?
Half-Life: Source was developed using the Source Engine 2004 game engine.
How much did it cost to develop Half-Life: Source?
The estimated development cost for Half-Life: Source was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Half-Life: Source?
Half-Life: Source was developed by a team of Small team, likely under 10 developers 2004.
Review Statistics
Positive
11.2K
Negative
5.0K
Game Information
Game Engine
Source Engine 2004
Genres
Production Cost
Half-Life: Source (2004)
Unknown
Team Size
2004
Small team, likely under 10 developers