Half-Life 2
AppID: 220Current Price
$9.99
Estimated Owners
8.8M
Total Reviews
251.9K
Net Revenue
$31,738,716
Revenue Breakdown
| Gross Revenue (Est.) | $88,078,234 |
| Regional Pricing (15%) | -$13,211,735 |
| Discounts (25%) | -$18,716,625 |
| Est. Refunds (5%) | -$2,807,494 |
| Steam Fee (30%) | -$16,002,714 |
| VAT & Taxes (15%) | -$5,600,950 |
| Net Revenue (Est.) | $31,738,716 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Half-Life 2 generated?
Since its release, Half-Life 2 is estimated to have generated approximately $88,078,234 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $31,738,716.
How many copies has Half-Life 2 sold?
We estimate Half-Life 2 has sold approximately 8.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $88,078,234 in gross revenue.
What game engine does Half-Life 2 use?
Half-Life 2 was developed using the Source Engine 2004 game engine.
How much did it cost to develop Half-Life 2?
The estimated development cost for Half-Life 2 was around $40 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Half-Life 2?
Half-Life 2 was developed by a team of Approximately 40-50 core developers 2003-2004.
Review Statistics
Positive
245.8K
Negative
6.1K
Game Information
Game Engine
Source Engine 2004
Genres
Production Cost
Half-Life 2 (2004)
$40 million
Team Size
2003-2004
Approximately 40-50 core developers