Half-Life 2
AppID: 220Current Price
$9.99
Estimated Owners
8.8M
Total Reviews
251.9K
Est. lifetime net (USD)
$31,738,716
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $88,078,234 |
| Regional Pricing (15%) | -$13,211,735 |
| Discounts (25%) | -$18,716,625 |
| Est. Refunds (5%) | -$2,807,494 |
| Steam Fee (30%) | -$16,002,714 |
| VAT & Taxes (15%) | -$5,600,950 |
| Net Revenue (Est.) | $31,738,716 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Half-Life 2 generated?
Since its release, Half-Life 2 is estimated to have generated approximately $88,078,234 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $31,738,716.
How many copies has Half-Life 2 sold?
We estimate Half-Life 2 has sold approximately 8.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $88,078,234 in gross revenue.
What game engine does Half-Life 2 use?
Half-Life 2 was developed using the Source Engine 2004 game engine.
How much did it cost to develop Half-Life 2?
The estimated development cost for Half-Life 2 was around $40 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Half-Life 2?
Half-Life 2 was developed by a team of Approximately 40-50 core developers 2003-2004.
Review Statistics
Positive
245.8K
Negative
6.1K
Game Information
Game Engine
Source Engine 2004
Genres
Production Cost
Half-Life 2 (2004)
$40 million
Team Size
2003-2004
Approximately 40-50 core developers
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Half-Life 2
Steam App ID
220
Type
Game
Developers
Valve
Publishers
Valve
Release Date
Nov 16, 2004