Half-Life 2

Half-Life 2

AppID: 220
Valve
Valve
Nov 16, 2004

Current Price

$9.99

Estimated Owners

8.8M

Total Reviews

251.9K

Net Revenue

$31,738,716

Revenue Breakdown

Gross Revenue (Est.)$88,078,234
Regional Pricing (15%)-$13,211,735
Discounts (25%)-$18,716,625
Est. Refunds (5%)-$2,807,494
Steam Fee (30%)-$16,002,714
VAT & Taxes (15%)-$5,600,950
Net Revenue (Est.)$31,738,716

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Half-Life 2 generated?

Since its release, Half-Life 2 is estimated to have generated approximately $88,078,234 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $31,738,716.

How many copies has Half-Life 2 sold?

We estimate Half-Life 2 has sold approximately 8.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $88,078,234 in gross revenue.

What game engine does Half-Life 2 use?

Half-Life 2 was developed using the Source Engine 2004 game engine.

How much did it cost to develop Half-Life 2?

The estimated development cost for Half-Life 2 was around $40 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Half-Life 2?

Half-Life 2 was developed by a team of Approximately 40-50 core developers 2003-2004.

Review Statistics

Overall Rating Overwhelmingly Positive
98% Positive 2% Negative

Positive

245.8K

Negative

6.1K

Game Information

Game Engine

Source Engine 2004

Genres

Action

Production Cost

Half-Life 2 (2004)

$40 million

Team Size

2003-2004

Approximately 40-50 core developers

Last updated: Aug 26, 2025