Grand Ages: Rome
AppID: 23450Current Price
$9.99
Estimated Owners
28.0K
Total Reviews
799
Net Revenue
$100,670
Revenue Breakdown
| Gross Revenue (Est.) | $279,370 |
| Regional Pricing (15%) | -$41,906 |
| Discounts (25%) | -$59,366 |
| Est. Refunds (5%) | -$8,905 |
| Steam Fee (30%) | -$50,758 |
| VAT & Taxes (15%) | -$17,765 |
| Net Revenue (Est.) | $100,670 |
Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Grand Ages: Rome generated?
Since its release, Grand Ages: Rome is estimated to have generated approximately $279,370 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $100,670.
How many copies has Grand Ages: Rome sold?
We estimate Grand Ages: Rome has sold approximately 28.0K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $279,370 in gross revenue.
What game engine does Grand Ages: Rome use?
Grand Ages: Rome was developed using the Proprietary Engine game engine.
How much did it cost to develop Grand Ages: Rome?
The estimated development cost for Grand Ages: Rome was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Grand Ages: Rome?
Grand Ages: Rome was developed by a team of Unknown Development Period (Released 2009).
Review Statistics
Positive
602
Negative
197
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Grand Ages: Rome (2009)
Unknown
Team Size
Development Period (Released 2009)
Unknown