DRAGON BALL FighterZ

DRAGON BALL FighterZ

AppID: 678950
Arc System Works
Bandai Namco Entertainment
Jan 26, 2018

Current Price

$59.99

Estimated Owners

2.6M

Total Reviews

73.5K

Net Revenue

$55,627,672

Revenue Breakdown

Gross Revenue (Est.)$154,372,567
Regional Pricing (15%)-$23,155,885
Discounts (25%)-$32,804,170
Est. Refunds (5%)-$4,920,626
Steam Fee (30%)-$28,047,566
VAT & Taxes (15%)-$9,816,648
Net Revenue (Est.)$55,627,672

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has DRAGON BALL FighterZ generated?

Since its release, DRAGON BALL FighterZ is estimated to have generated approximately $154,372,567 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $55,627,672.

How many copies has DRAGON BALL FighterZ sold?

We estimate DRAGON BALL FighterZ has sold approximately 2.6M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $154,372,567 in gross revenue.

What game engine does DRAGON BALL FighterZ use?

DRAGON BALL FighterZ was developed using the Unreal Engine 4 game engine.

How much did it cost to develop DRAGON BALL FighterZ?

The estimated development cost for DRAGON BALL FighterZ was around $20 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on DRAGON BALL FighterZ?

The development team size for DRAGON BALL FighterZ varied throughout development:

  • Approximately 200-250 developers - Development (2016-2018)
  • Around 50-100 developers - Post-launch support (2018-2021)

Review Statistics

Overall Rating Very Positive
90% Positive 10% Negative

Positive

66.5K

Negative

7.1K

Game Information

Game Engine

Unreal Engine 4

Genres

Action

Production Cost

Dragon Ball FighterZ (2018)

$20 million

Team Size

Development (2016-2018)

Approximately 200-250 developers

Post-launch support (2018-2021)

Around 50-100 developers

Last updated: Aug 27, 2025