Crazy Machines 2
AppID: 18400Current Price
$9.99
Estimated Owners
9.0K
Total Reviews
256
Est. lifetime net (USD)
$32,255
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $89,510 |
| Regional Pricing (15%) | -$13,427 |
| Discounts (25%) | -$19,021 |
| Est. Refunds (5%) | -$2,853 |
| Steam Fee (30%) | -$16,263 |
| VAT & Taxes (15%) | -$5,692 |
| Net Revenue (Est.) | $32,255 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Crazy Machines 2 generated?
Since its release, Crazy Machines 2 is estimated to have generated approximately $89,510 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $32,255.
How many copies has Crazy Machines 2 sold?
We estimate Crazy Machines 2 has sold approximately 9.0K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $89,510 in gross revenue.
What game engine does Crazy Machines 2 use?
Crazy Machines 2 was developed using the Proprietary Engine game engine.
How much did it cost to develop Crazy Machines 2?
The estimated development cost for Crazy Machines 2 was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Crazy Machines 2?
Crazy Machines 2 was developed by a team of Unknown Development Period (c. 2008-2009).
Review Statistics
Positive
121
Negative
135
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Crazy Machines 2
Steam App ID
18400
Type
Game
Developers
Fakt Software
Publishers
Viva Media
Release Date
Jun 20, 2008
Additional Details
Game Engine
Proprietary Engine
Official Website
Age Ratings
Production Cost
Crazy Machines 2 (2007)
Unknown
Team Size
Development Period (c. 2008-2009)
Unknown