Children of Morta
AppID: 330020Current Price
$21.99
Estimated Owners
761.4K
Total Reviews
21.8K
Net Revenue
$6,033,276
Revenue Breakdown
| Gross Revenue (Est.) | $16,742,966 |
| Regional Pricing (15%) | -$2,511,445 |
| Discounts (25%) | -$3,557,880 |
| Est. Refunds (5%) | -$533,682 |
| Steam Fee (30%) | -$3,041,988 |
| VAT & Taxes (15%) | -$1,064,696 |
| Net Revenue (Est.) | $6,033,276 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Children of Morta generated?
Since its release, Children of Morta is estimated to have generated approximately $16,742,966 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $6,033,276.
How many copies has Children of Morta sold?
We estimate Children of Morta has sold approximately 761.4K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $16,742,966 in gross revenue.
What game engine does Children of Morta use?
Children of Morta was developed using the Unity game engine.
How much did it cost to develop Children of Morta?
The estimated development cost for Children of Morta was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Children of Morta?
The development team size for Children of Morta varied throughout development:
- Approximately 15-20 core developers - Initial Development (2016-2019)
- Around 10-15 developers - Post-Launch Support (2019-2021)
Review Statistics
Positive
19.3K
Negative
2.5K
Game Information
Game Engine
Unity
Genres
Production Cost
Children of Morta (2019)
$1.5 million
Team Size
Initial Development (2016-2019)
Approximately 15-20 core developers
Post-Launch Support (2019-2021)
Around 10-15 developers