BOOK OF HOURS
AppID: 1028310Current Price
$24.99
Estimated Owners
134.4K
Total Reviews
3.8K
Net Revenue
$1,209,966
Revenue Breakdown
| Gross Revenue (Est.) | $3,357,781 |
| Regional Pricing (15%) | -$503,667 |
| Discounts (25%) | -$713,529 |
| Est. Refunds (5%) | -$107,029 |
| Steam Fee (30%) | -$610,067 |
| VAT & Taxes (15%) | -$213,523 |
| Net Revenue (Est.) | $1,209,966 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has BOOK OF HOURS generated?
Since its release, BOOK OF HOURS is estimated to have generated approximately $3,357,781 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,209,966.
How many copies has BOOK OF HOURS sold?
We estimate BOOK OF HOURS has sold approximately 134.4K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $3,357,781 in gross revenue.
What game engine does BOOK OF HOURS use?
BOOK OF HOURS was developed using the Unity game engine.
How much did it cost to develop BOOK OF HOURS?
The estimated development cost for BOOK OF HOURS was around $250,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on BOOK OF HOURS?
BOOK OF HOURS was developed by a team of Around 15-20 developers August 2023.
Review Statistics
Positive
3.4K
Negative
392
Game Information
Game Engine
Unity
Genres
Production Cost
BOOK OF HOURS
$250,000
Team Size
August 2023
Around 15-20 developers