ASTLIBRA Revision

ASTLIBRA Revision

AppID: 1718570
KEIZO
WhisperGames
Oct 13, 2022

Current Price

$24.99

Estimated Owners

982.1K

Total Reviews

28.1K

Net Revenue

$8,843,878

Revenue Breakdown

Gross Revenue (Est.)$24,542,679
Regional Pricing (15%)-$3,681,402
Discounts (25%)-$5,215,319
Est. Refunds (5%)-$782,298
Steam Fee (30%)-$4,459,098
VAT & Taxes (15%)-$1,560,684
Net Revenue (Est.)$8,843,878

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has ASTLIBRA Revision generated?

Since its release, ASTLIBRA Revision is estimated to have generated approximately $24,542,679 in gross revenue on Steam as of Sep 15, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $8,843,878.

How many copies has ASTLIBRA Revision sold?

We estimate ASTLIBRA Revision has sold approximately 982.1K copies worldwide on Steam as of Sep 15, 2025. This translates to an estimated revenue of $24,542,679 in gross revenue.

What game engine does ASTLIBRA Revision use?

ASTLIBRA Revision was developed using the Custom Engine game engine.

How much did it cost to develop ASTLIBRA Revision?

The estimated development cost for ASTLIBRA Revision was around Unknown (Indie/Solo Development, No Public Cost Data) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on ASTLIBRA Revision?

The development team size for ASTLIBRA Revision varied throughout development:

  • Primarily developed by one person (Kezu) - Development (2008-2022)
  • Small team for additional development and localization support - 2022 (Revision Update)

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

26.8K

Negative

1.3K

Game Information

Game Engine

Custom Engine

Genres

ActionAdventureRPG

Production Cost

ASTLIBRA Revision (Original Development: 2008-2022, Commercial Release: 2022)

Unknown (Indie/Solo Development, No Public Cost Data)

Team Size

Development (2008-2022)

Primarily developed by one person (Kezu)

2022 (Revision Update)

Small team for additional development and localization support

Last updated: Sep 15, 2025