Assetto Corsa Competizione
AppID: 805550Current Price
$39.99
Estimated Owners
1.4M
Total Reviews
40.6K
Net Revenue
$20,457,326
Revenue Breakdown
| Gross Revenue (Est.) | $56,771,204 |
| Regional Pricing (15%) | -$8,515,681 |
| Discounts (25%) | -$12,063,881 |
| Est. Refunds (5%) | -$1,809,582 |
| Steam Fee (30%) | -$10,314,618 |
| VAT & Taxes (15%) | -$3,610,116 |
| Net Revenue (Est.) | $20,457,326 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Assetto Corsa Competizione generated?
Since its release, Assetto Corsa Competizione is estimated to have generated approximately $56,771,204 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $20,457,326.
How many copies has Assetto Corsa Competizione sold?
We estimate Assetto Corsa Competizione has sold approximately 1.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $56,771,204 in gross revenue.
What game engine does Assetto Corsa Competizione use?
Assetto Corsa Competizione was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Assetto Corsa Competizione?
The estimated development cost for Assetto Corsa Competizione was around $5-10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Assetto Corsa Competizione?
The development team size for Assetto Corsa Competizione varied throughout development:
- Approximately 30-40 developers - Initial development (2018)
- 20-30 developers - Post-launch support (2020-2022)
- 25-35 developers - 2023 DLC development
Review Statistics
Positive
37.5K
Negative
3.0K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Assetto Corsa Competizione (2018)
$5-10 million
Team Size
Initial development (2018)
Approximately 30-40 developers
Post-launch support (2020-2022)
20-30 developers
2023 DLC development
25-35 developers