Alien Shooter

Alien Shooter

AppID: 33100
Sigma Team Inc.
Sigma Team Inc.
May 27, 2009

Current Price

$4.99

Estimated Owners

157.1K

Total Reviews

4.5K

Net Revenue

$282,450

Revenue Breakdown

Gross Revenue (Est.)$783,829
Regional Pricing (15%)-$117,574
Discounts (25%)-$166,564
Est. Refunds (5%)-$24,985
Steam Fee (30%)-$142,412
VAT & Taxes (15%)-$49,844
Net Revenue (Est.)$282,450

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Alien Shooter generated?

Since its release, Alien Shooter is estimated to have generated approximately $783,829 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $282,450.

How many copies has Alien Shooter sold?

We estimate Alien Shooter has sold approximately 157.1K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $783,829 in gross revenue.

What game engine does Alien Shooter use?

Alien Shooter was developed using the Custom Engine game engine.

How much did it cost to develop Alien Shooter?

The estimated development cost for Alien Shooter was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Alien Shooter?

The development team size for Alien Shooter varied throughout development:

  • Very small, likely a few core individuals (Sigma Team) - Early 2000s (Original Alien Shooter)
  • Small independent team (Sigma Team) - 2009 (Alien Shooter 2: Reloaded)
  • Small independent studio size, likely less than 20 people for maintenance and smaller projects. - 2010s (Ongoing development by Sigma Team)

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

4.3K

Negative

212

Game Information

Game Engine

Custom Engine

Genres

ActionIndieRPG

Production Cost

Alien Shooter (2003)

Unknown

Team Size

Early 2000s (Original Alien Shooter)

Very small, likely a few core individuals (Sigma Team)

2009 (Alien Shooter 2: Reloaded)

Small independent team (Sigma Team)

2010s (Ongoing development by Sigma Team)

Small independent studio size, likely less than 20 people for maintenance and smaller projects.

Last updated: Nov 20, 2025