Alien Shooter
AppID: 33100Current Price
$4.99
Estimated Owners
157.1K
Total Reviews
4.5K
Net Revenue
$282,450
Revenue Breakdown
| Gross Revenue (Est.) | $783,829 |
| Regional Pricing (15%) | -$117,574 |
| Discounts (25%) | -$166,564 |
| Est. Refunds (5%) | -$24,985 |
| Steam Fee (30%) | -$142,412 |
| VAT & Taxes (15%) | -$49,844 |
| Net Revenue (Est.) | $282,450 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Alien Shooter generated?
Since its release, Alien Shooter is estimated to have generated approximately $783,829 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $282,450.
How many copies has Alien Shooter sold?
We estimate Alien Shooter has sold approximately 157.1K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $783,829 in gross revenue.
What game engine does Alien Shooter use?
Alien Shooter was developed using the Custom Engine game engine.
How much did it cost to develop Alien Shooter?
The estimated development cost for Alien Shooter was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Alien Shooter?
The development team size for Alien Shooter varied throughout development:
- Very small, likely a few core individuals (Sigma Team) - Early 2000s (Original Alien Shooter)
- Small independent team (Sigma Team) - 2009 (Alien Shooter 2: Reloaded)
- Small independent studio size, likely less than 20 people for maintenance and smaller projects. - 2010s (Ongoing development by Sigma Team)
Review Statistics
Positive
4.3K
Negative
212
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Alien Shooter (2003)
Unknown
Team Size
Early 2000s (Original Alien Shooter)
Very small, likely a few core individuals (Sigma Team)
2009 (Alien Shooter 2: Reloaded)
Small independent team (Sigma Team)
2010s (Ongoing development by Sigma Team)
Small independent studio size, likely less than 20 people for maintenance and smaller projects.