Aion<sup>®</sup>: Assault on Balaurea™

Aion<sup>®</sup>: Assault on Balaurea™

AppID: 29640
NCsoft
Sep 22, 2009

Current Price

Free

Estimated Owners

490

Total Reviews

14

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Aion<sup>®</sup>: Assault on Balaurea™ generated?

Since its release, Aion<sup>®</sup>: Assault on Balaurea™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Aion<sup>®</sup>: Assault on Balaurea™ sold?

We estimate Aion<sup>®</sup>: Assault on Balaurea™ has sold approximately 490 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Aion<sup>®</sup>: Assault on Balaurea™ use?

Aion<sup>®</sup>: Assault on Balaurea™ was developed using the Proprietary Engine game engine.

How much did it cost to develop Aion<sup>®</sup>: Assault on Balaurea™?

The estimated development cost for Aion<sup>®</sup>: Assault on Balaurea™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Aion<sup>®</sup>: Assault on Balaurea™?

The development team size for Aion<sup>®</sup>: Assault on Balaurea™ varied throughout development:

  • Estimated several hundred developers (NCSoft's largest project at the time) - Around 2008 (Initial Development)
  • Over 200 developers working on Aion and other NCSoft titles - 2010 (Post-Launch Support/Updates)
  • Unknown specific team size for maintenance/updates, likely a smaller dedicated team compared to initial launch. - 2021 (Aion Classic Relaunch/Maintenance)

Review Statistics

Overall Rating Positive
86% Positive 14% Negative

Positive

12

Negative

2

Game Information

Game Engine

Proprietary Engine

Genres

Massively Multiplayer

Production Cost

Aion: Assault on Balaurea (2009)

Unknown

Team Size

Around 2008 (Initial Development)

Estimated several hundred developers (NCSoft's largest project at the time)

2010 (Post-Launch Support/Updates)

Over 200 developers working on Aion and other NCSoft titles

2021 (Aion Classic Relaunch/Maintenance)

Unknown specific team size for maintenance/updates, likely a smaller dedicated team compared to initial launch.

Last updated: Nov 20, 2025