Aion<sup>®</sup>: Assault on Balaurea™
AppID: 29640Current Price
Free
Estimated Owners
490
Total Reviews
14
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Aion<sup>®</sup>: Assault on Balaurea™ generated?
Since its release, Aion<sup>®</sup>: Assault on Balaurea™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Aion<sup>®</sup>: Assault on Balaurea™ sold?
We estimate Aion<sup>®</sup>: Assault on Balaurea™ has sold approximately 490 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Aion<sup>®</sup>: Assault on Balaurea™ use?
Aion<sup>®</sup>: Assault on Balaurea™ was developed using the Proprietary Engine game engine.
How much did it cost to develop Aion<sup>®</sup>: Assault on Balaurea™?
The estimated development cost for Aion<sup>®</sup>: Assault on Balaurea™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Aion<sup>®</sup>: Assault on Balaurea™?
The development team size for Aion<sup>®</sup>: Assault on Balaurea™ varied throughout development:
- Estimated several hundred developers (NCSoft's largest project at the time) - Around 2008 (Initial Development)
- Over 200 developers working on Aion and other NCSoft titles - 2010 (Post-Launch Support/Updates)
- Unknown specific team size for maintenance/updates, likely a smaller dedicated team compared to initial launch. - 2021 (Aion Classic Relaunch/Maintenance)
Review Statistics
Positive
12
Negative
2
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Aion: Assault on Balaurea (2009)
Unknown
Team Size
Around 2008 (Initial Development)
Estimated several hundred developers (NCSoft's largest project at the time)
2010 (Post-Launch Support/Updates)
Over 200 developers working on Aion and other NCSoft titles
2021 (Aion Classic Relaunch/Maintenance)
Unknown specific team size for maintenance/updates, likely a smaller dedicated team compared to initial launch.