WorldBox - God Simulator
AppID: 1206560Current Price
$19.99
Estimated Owners
1.6M
Total Reviews
46.8K
Net Revenue
$11,786,707
Revenue Breakdown
| Gross Revenue (Est.) | $32,709,337 |
| Regional Pricing (15%) | -$4,906,401 |
| Discounts (25%) | -$6,950,734 |
| Est. Refunds (5%) | -$1,042,610 |
| Steam Fee (30%) | -$5,942,878 |
| VAT & Taxes (15%) | -$2,080,007 |
| Net Revenue (Est.) | $11,786,707 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has WorldBox - God Simulator generated?
Since its release, WorldBox - God Simulator is estimated to have generated approximately $32,709,337 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $11,786,707.
How many copies has WorldBox - God Simulator sold?
We estimate WorldBox - God Simulator has sold approximately 1.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $32,709,337 in gross revenue.
What game engine does WorldBox - God Simulator use?
WorldBox - God Simulator was developed using the Unity game engine.
How much did it cost to develop WorldBox - God Simulator?
The estimated development cost for WorldBox - God Simulator was around $50,000 - $100,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on WorldBox - God Simulator?
The development team size for WorldBox - God Simulator varied throughout development:
- 1 developer - Initial Development (2019)
- Small team (approximately 5-10 people) - 2022-2023
- Small to medium team (approximately 10-15 people) - 2024
Review Statistics
Positive
44.4K
Negative
2.4K
Game Information
Game Engine
Unity
Genres
Production Cost
2017-2020 (Development and Early Access)
$50,000 - $100,000
2020-2024 (Post-Launch Updates and Expansion)
$200,000 - $500,000
Team Size
Initial Development (2019)
1 developer
2022-2023
Small team (approximately 5-10 people)
2024
Small to medium team (approximately 10-15 people)