Warhammer 40,000: Rogue Trader
AppID: 2186680Current Price
$49.99
Estimated Owners
1.2M
Total Reviews
34.4K
Net Revenue
$21,672,781
Revenue Breakdown
| Gross Revenue (Est.) | $60,144,219 |
| Regional Pricing (15%) | -$9,021,633 |
| Discounts (25%) | -$12,780,646 |
| Est. Refunds (5%) | -$1,917,097 |
| Steam Fee (30%) | -$10,927,453 |
| VAT & Taxes (15%) | -$3,824,608 |
| Net Revenue (Est.) | $21,672,781 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Warhammer 40,000: Rogue Trader generated?
Since its release, Warhammer 40,000: Rogue Trader is estimated to have generated approximately $60,144,219 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $21,672,781.
How many copies has Warhammer 40,000: Rogue Trader sold?
We estimate Warhammer 40,000: Rogue Trader has sold approximately 1.2M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $60,144,219 in gross revenue.
What game engine does Warhammer 40,000: Rogue Trader use?
Warhammer 40,000: Rogue Trader was developed using the Unity 2021.3 game engine.
How much did it cost to develop Warhammer 40,000: Rogue Trader?
The estimated development cost for Warhammer 40,000: Rogue Trader was around $10-15 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Warhammer 40,000: Rogue Trader?
The development team size for Warhammer 40,000: Rogue Trader varied throughout development:
- Approximately 60-80 developers - Development (2019-2023)
- Around 40-50 developers - Post-launch support (2024)
Review Statistics
Positive
29.7K
Negative
4.7K
Game Information
Game Engine
Unity 2021.3
Genres
Production Cost
Warhammer 40,000: Rogue Trader (2023)
$10-15 million
Team Size
Development (2019-2023)
Approximately 60-80 developers
Post-launch support (2024)
Around 40-50 developers