Warhammer 40,000: Gladius - Relics of War
AppID: 489630Current Price
$39.99
Estimated Owners
548.2K
Total Reviews
15.7K
Net Revenue
$7,900,287
Revenue Breakdown
| Gross Revenue (Est.) | $21,924,118 |
| Regional Pricing (15%) | -$3,288,618 |
| Discounts (25%) | -$4,658,875 |
| Est. Refunds (5%) | -$698,831 |
| Steam Fee (30%) | -$3,983,338 |
| VAT & Taxes (15%) | -$1,394,168 |
| Net Revenue (Est.) | $7,900,287 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Warhammer 40,000: Gladius - Relics of War generated?
Since its release, Warhammer 40,000: Gladius - Relics of War is estimated to have generated approximately $21,924,118 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $7,900,287.
How many copies has Warhammer 40,000: Gladius - Relics of War sold?
We estimate Warhammer 40,000: Gladius - Relics of War has sold approximately 548.2K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $21,924,118 in gross revenue.
What game engine does Warhammer 40,000: Gladius - Relics of War use?
Warhammer 40,000: Gladius - Relics of War was developed using the Proprietary Engine game engine.
How much did it cost to develop Warhammer 40,000: Gladius - Relics of War?
The estimated development cost for Warhammer 40,000: Gladius - Relics of War was around $2-5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Warhammer 40,000: Gladius - Relics of War?
Warhammer 40,000: Gladius - Relics of War was developed by a team of Small team, likely under 20 developers 2018 (release year).
Review Statistics
Positive
12.8K
Negative
2.9K
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Warhammer 40,000: Gladius - Relics of War (2018)
$2-5 million
Team Size
2018 (release year)
Small team, likely under 20 developers