Vampire Survivors

Vampire Survivors

AppID: 1794680
poncle
poncle
Oct 20, 2022

Current Price

$4.99

Estimated Owners

8.8M

Total Reviews

252.5K

Net Revenue

$15,892,304

Revenue Breakdown

Gross Revenue (Est.)$44,102,793
Regional Pricing (15%)-$6,615,419
Discounts (25%)-$9,371,843
Est. Refunds (5%)-$1,405,777
Steam Fee (30%)-$8,012,926
VAT & Taxes (15%)-$2,804,524
Net Revenue (Est.)$15,892,304

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Vampire Survivors generated?

Since its release, Vampire Survivors is estimated to have generated approximately $44,102,793 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $15,892,304.

How many copies has Vampire Survivors sold?

We estimate Vampire Survivors has sold approximately 8.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $44,102,793 in gross revenue.

What game engine does Vampire Survivors use?

Vampire Survivors was developed using the Custom Engine game engine.

How much did it cost to develop Vampire Survivors?

The estimated development cost for Vampire Survivors was around $0 (developed by a solo developer) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Vampire Survivors?

The development team size for Vampire Survivors varied throughout development:

  • 1 developer (Luca Galante) - Initial development (2020-2021)
  • Small team (3-5 people) - Post-launch updates (2022-2023)
  • Approximately 10-15 developers - 2024 (current)

Review Statistics

Overall Rating Overwhelmingly Positive
98% Positive 2% Negative

Positive

248.6K

Negative

3.9K

Game Information

Game Engine

Custom Engine

Genres

ActionCasualIndieRPG

Production Cost

Vampire Survivors (2022)

$0 (developed by a solo developer)

Team Size

Initial development (2020-2021)

1 developer (Luca Galante)

Post-launch updates (2022-2023)

Small team (3-5 people)

2024 (current)

Approximately 10-15 developers

Last updated: Aug 26, 2025