Ultimate Admiral: Dreadnoughts
AppID: 1069660Current Price
$34.99
Estimated Owners
256.9K
Total Reviews
7.3K
Net Revenue
$3,238,692
Revenue Breakdown
| Gross Revenue (Est.) | $8,987,706 |
| Regional Pricing (15%) | -$1,348,156 |
| Discounts (25%) | -$1,909,888 |
| Est. Refunds (5%) | -$286,483 |
| Steam Fee (30%) | -$1,632,954 |
| VAT & Taxes (15%) | -$571,534 |
| Net Revenue (Est.) | $3,238,692 |
Revenue estimates use the Boxleiter Method with a confidence score of 77/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Ultimate Admiral: Dreadnoughts generated?
Since its release, Ultimate Admiral: Dreadnoughts is estimated to have generated approximately $8,987,706 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,238,692.
How many copies has Ultimate Admiral: Dreadnoughts sold?
We estimate Ultimate Admiral: Dreadnoughts has sold approximately 256.9K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $8,987,706 in gross revenue.
What game engine does Ultimate Admiral: Dreadnoughts use?
Ultimate Admiral: Dreadnoughts was developed using the Unity game engine.
How much did it cost to develop Ultimate Admiral: Dreadnoughts?
The estimated development cost for Ultimate Admiral: Dreadnoughts was around $2-5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Ultimate Admiral: Dreadnoughts?
The development team size for Ultimate Admiral: Dreadnoughts varied throughout development:
- Small team, likely under 10 developers - Early development (2018)
- Approximately 15-20 developers - 2021-2022 (Early Access)
- Around 25-30 developers - 2023-2024 (Full release and updates)
Review Statistics
Positive
4.6K
Negative
2.8K
Game Information
Game Engine
Unity
Genres
Production Cost
Ultimate Admiral: Dreadnoughts (Early Access 2019 - Full Release 2023)
$2-5 million
Team Size
Early development (2018)
Small team, likely under 10 developers
2021-2022 (Early Access)
Approximately 15-20 developers
2023-2024 (Full release and updates)
Around 25-30 developers