Tom Clancy’s The Division™
AppID: 365590Current Price
$4.49
Estimated Owners
3.3M
Total Reviews
93.6K
Net Revenue
$5,298,730
Revenue Breakdown
| Gross Revenue (Est.) | $14,704,526 |
| Regional Pricing (15%) | -$2,205,679 |
| Discounts (25%) | -$3,124,712 |
| Est. Refunds (5%) | -$468,707 |
| Steam Fee (30%) | -$2,671,628 |
| VAT & Taxes (15%) | -$935,070 |
| Net Revenue (Est.) | $5,298,730 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Tom Clancy’s The Division™ generated?
Since its release, Tom Clancy’s The Division™ is estimated to have generated approximately $14,704,526 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,298,730.
How many copies has Tom Clancy’s The Division™ sold?
We estimate Tom Clancy’s The Division™ has sold approximately 3.3M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $14,704,526 in gross revenue.
What game engine does Tom Clancy’s The Division™ use?
Tom Clancy’s The Division™ was developed using the Snowdrop Engine game engine.
How much did it cost to develop Tom Clancy’s The Division™?
The estimated development cost for Tom Clancy’s The Division™ was around $50 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Tom Clancy’s The Division™?
The development team size for Tom Clancy’s The Division™ varied throughout development:
- Over 600 people involved across multiple studios - 2013-2016 (Development Phase)
- Core team of around 300-400 developers - 2016 (Launch)
- Approximately 100-200 developers maintaining and updating - 2018-2020 (Post-launch Support)
Review Statistics
Positive
66.0K
Negative
27.6K
Game Information
Game Engine
Snowdrop Engine
Genres
Production Cost
Tom Clancy's The Division (2016)
$50 million
Team Size
2013-2016 (Development Phase)
Over 600 people involved across multiple studios
2016 (Launch)
Core team of around 300-400 developers
2018-2020 (Post-launch Support)
Approximately 100-200 developers maintaining and updating