The Scroll Of Taiwu
AppID: 838350Current Price
$19.99
Estimated Owners
2.1M
Total Reviews
61.1K
Net Revenue
$15,409,624
Revenue Breakdown
| Gross Revenue (Est.) | $42,763,308 |
| Regional Pricing (15%) | -$6,414,496 |
| Discounts (25%) | -$9,087,203 |
| Est. Refunds (5%) | -$1,363,080 |
| Steam Fee (30%) | -$7,769,558 |
| VAT & Taxes (15%) | -$2,719,345 |
| Net Revenue (Est.) | $15,409,624 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has The Scroll Of Taiwu generated?
Since its release, The Scroll Of Taiwu is estimated to have generated approximately $42,763,308 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $15,409,624.
How many copies has The Scroll Of Taiwu sold?
We estimate The Scroll Of Taiwu has sold approximately 2.1M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $42,763,308 in gross revenue.
What game engine does The Scroll Of Taiwu use?
The Scroll Of Taiwu was developed using the Unity game engine.
How much did it cost to develop The Scroll Of Taiwu?
The estimated development cost for The Scroll Of Taiwu was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on The Scroll Of Taiwu?
The development team size for The Scroll Of Taiwu varied throughout development:
- 5-10 core developers - Initial development (2015-2018)
- Around 15-20 team members - Early Access launch (2018)
- 20-30 developers including contractors - Post-launch updates (2019-2021)
- Approximately 40-50 team members - Ongoing development (2022-present)
Review Statistics
Positive
42.7K
Negative
18.4K
Game Information
Game Engine
Unity
Genres
Production Cost
The Scroll of Taiwu (2018)
Unknown
Team Size
Initial development (2015-2018)
5-10 core developers
Early Access launch (2018)
Around 15-20 team members
Post-launch updates (2019-2021)
20-30 developers including contractors
Ongoing development (2022-present)
Approximately 40-50 team members