The Outlast Trials
AppID: 1304930Current Price
$39.99
Estimated Owners
2.5M
Total Reviews
72.1K
Net Revenue
$36,346,668
Revenue Breakdown
| Gross Revenue (Est.) | $100,865,777 |
| Regional Pricing (15%) | -$15,129,867 |
| Discounts (25%) | -$21,433,978 |
| Est. Refunds (5%) | -$3,215,097 |
| Steam Fee (30%) | -$18,326,051 |
| VAT & Taxes (15%) | -$6,414,118 |
| Net Revenue (Est.) | $36,346,668 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has The Outlast Trials generated?
Since its release, The Outlast Trials is estimated to have generated approximately $100,865,777 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $36,346,668.
How many copies has The Outlast Trials sold?
We estimate The Outlast Trials has sold approximately 2.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $100,865,777 in gross revenue.
What game engine does The Outlast Trials use?
The Outlast Trials was developed using the Unreal Engine 4 game engine.
How much did it cost to develop The Outlast Trials?
The estimated development cost for The Outlast Trials was around $20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on The Outlast Trials?
The development team size for The Outlast Trials varied throughout development:
- Small core team (15-25 people) - Early Development (2017-2019)
- Approximately 40-60 developers - Full Production (2020-2022)
- Core team of 30-50 developers with additional support - Launch and Post-Launch (2023-Present)
Review Statistics
Positive
67.2K
Negative
4.9K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
The Outlast Trials (2023)
$20 million
Team Size
Early Development (2017-2019)
Small core team (15-25 people)
Full Production (2020-2022)
Approximately 40-60 developers
Launch and Post-Launch (2023-Present)
Core team of 30-50 developers with additional support