The Isle

The Isle

AppID: 376210
Afterthought LLC
Afterthought LLC
Dec 1, 2015

Current Price

$19.99

Estimated Owners

3.4M

Total Reviews

98.3K

Net Revenue

$24,778,533

Revenue Breakdown

Gross Revenue (Est.)$68,763,001
Regional Pricing (15%)-$10,314,450
Discounts (25%)-$14,612,138
Est. Refunds (5%)-$2,191,821
Steam Fee (30%)-$12,493,378
VAT & Taxes (15%)-$4,372,682
Net Revenue (Est.)$24,778,533

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has The Isle generated?

Since its release, The Isle is estimated to have generated approximately $68,763,001 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $24,778,533.

How many copies has The Isle sold?

We estimate The Isle has sold approximately 3.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $68,763,001 in gross revenue.

What game engine does The Isle use?

The Isle was developed using the Unreal Engine 4 game engine.

How much did it cost to develop The Isle?

The estimated development cost for The Isle was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on The Isle?

The development team size for The Isle varied throughout development:

  • Small indie team (3-5 developers) - 2015 (Early Access launch)
  • 10-15 developers - 2018-2019
  • 15-20 developers - 2020-2021
  • 20-25 developers - 2022-2023
  • 25-30 developers - 2024

Review Statistics

Overall Rating Very Positive
81% Positive 19% Negative

Positive

79.7K

Negative

18.6K

Game Information

Game Engine

Unreal Engine 4

Genres

ActionAdventureIndieMassively MultiplayerSimulationEarly Access

Production Cost

The Isle (Early Access Launch - 2015)

Unknown

The Isle (Development Period - 2015 to Present)

Unknown

Team Size

2015 (Early Access launch)

Small indie team (3-5 developers)

2018-2019

10-15 developers

2020-2021

15-20 developers

2022-2023

20-25 developers

2024

25-30 developers

Last updated: Aug 26, 2025