The Elder Scrolls® Online
AppID: 306130Current Price
$19.99
Estimated Owners
5.5M
Total Reviews
155.7K
Net Revenue
$39,260,872
Revenue Breakdown
| Gross Revenue (Est.) | $108,952,996 |
| Regional Pricing (15%) | -$16,342,949 |
| Discounts (25%) | -$23,152,512 |
| Est. Refunds (5%) | -$3,472,877 |
| Steam Fee (30%) | -$19,795,398 |
| VAT & Taxes (15%) | -$6,928,389 |
| Net Revenue (Est.) | $39,260,872 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has The Elder Scrolls® Online generated?
Since its release, The Elder Scrolls® Online is estimated to have generated approximately $108,952,996 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $39,260,872.
How many copies has The Elder Scrolls® Online sold?
We estimate The Elder Scrolls® Online has sold approximately 5.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $108,952,996 in gross revenue.
What game engine does The Elder Scrolls® Online use?
The Elder Scrolls® Online was developed using the Custom Engine (ZeniMax Online Engine) game engine.
How much did it cost to develop The Elder Scrolls® Online?
The estimated development cost for The Elder Scrolls® Online was around $200 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on The Elder Scrolls® Online?
The development team size for The Elder Scrolls® Online varied throughout development:
- 300 developers - 2014
- 250 developers - 2017
- 500 developers - 2020
- 550+ developers - 2023
Review Statistics
Positive
126.6K
Negative
29.1K
Game Information
Game Engine
Custom Engine (ZeniMax Online Engine)
Genres
Production Cost
The Elder Scrolls Online (2014)
$200 million
Team Size
2014
300 developers
2017
250 developers
2020
500 developers
2023
550+ developers