The Crew™ 2
AppID: 646910Current Price
$29.99
Estimated Owners
3.3M
Total Reviews
95.3K
Net Revenue
$36,033,609
Revenue Breakdown
| Gross Revenue (Est.) | $99,997,007 |
| Regional Pricing (15%) | -$14,999,551 |
| Discounts (25%) | -$21,249,364 |
| Est. Refunds (5%) | -$3,187,405 |
| Steam Fee (30%) | -$18,168,206 |
| VAT & Taxes (15%) | -$6,358,872 |
| Net Revenue (Est.) | $36,033,609 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has The Crew™ 2 generated?
Since its release, The Crew™ 2 is estimated to have generated approximately $99,997,007 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $36,033,609.
How many copies has The Crew™ 2 sold?
We estimate The Crew™ 2 has sold approximately 3.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $99,997,007 in gross revenue.
What game engine does The Crew™ 2 use?
The Crew™ 2 was developed using the Babel Engine game engine.
How much did it cost to develop The Crew™ 2?
The estimated development cost for The Crew™ 2 was around $50 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on The Crew™ 2?
The development team size for The Crew™ 2 varied throughout development:
- Approximately 200-300 developers - Development (2016-2018)
- 50-100 developers - Post-launch support (2018-2020)
- 20-50 developers - Ongoing updates (2021-2023)
Review Statistics
Positive
73.8K
Negative
21.5K
Game Information
Game Engine
Babel Engine
Genres
Production Cost
The Crew™ 2 (2018)
$50 million
Team Size
Development (2016-2018)
Approximately 200-300 developers
Post-launch support (2018-2020)
50-100 developers
Ongoing updates (2021-2023)
20-50 developers