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The Cat and the Coup

The Cat and the Coup

AppID: 95700
Developer: Peter Brinson and Kurosh ValaNejad
Publisher: Peter Brinson and Kurosh ValaNejad, USC Games
Jun 15, 2011

Current Price

Free to play

Estimated Owners

Unavailable

Total Reviews

1.1K

Est. lifetime net (USD)

Unavailable

Overview

Revenue Breakdown

This premium-sales model does not estimate free-to-play or in-game revenue.

Supporting answers and recent review samples

Frequently Asked Questions

Why is this revenue estimate unavailable?

This premium-sales model does not estimate free-to-play or in-game revenue.

What game engine does The Cat and the Coup use?

The Cat and the Coup was developed using the Unity game engine.

How much did it cost to develop The Cat and the Coup?

The estimated development cost for The Cat and the Coup was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on The Cat and the Coup?

The Cat and the Coup was developed by a team of Small team, likely 1-3 core developers Development Period (2011-2012).

Review Statistics

Overall Rating Very Positive
94% Positive 6% Negative

Positive

1.0K

Negative

70

Game Information

Game Engine

Unity

Production Cost

Development (2011-2013)

Unknown

Team Size

Development Period (2011-2012)

Small team, likely 1-3 core developers

Last updated: Nov 24, 2025

Detailed Revenue Analysis

This premium-sales model does not estimate free-to-play or in-game revenue.

Review Analysis

Review Distribution

Positive Reviews 1.0K (94%)
Negative Reviews 70 (6%)

Review Metrics

Total Reviews 1.1K
Review Score Very Positive
Positive Ratio 94%

Game Details

Full Name

The Cat and the Coup

Steam App ID

95700

Type

Game

Developers

Peter Brinson and Kurosh ValaNejad

Publishers

Peter Brinson and Kurosh ValaNejad, USC Games

Release Date

Jun 15, 2011

Additional Details

Game Engine

Unity

Official Website

Visit Official Site

Production Cost

Development (2011-2013)

Unknown

Team Size

Development Period (2011-2012)

Small team, likely 1-3 core developers