Terraria
AppID: 105600Current Price
$9.99
Estimated Owners
50.2M
Total Reviews
1.4M
Net Revenue
$180,615,501
Revenue Breakdown
| Gross Revenue (Est.) | $501,226,772 |
| Regional Pricing (15%) | -$75,184,016 |
| Discounts (25%) | -$106,510,689 |
| Est. Refunds (5%) | -$15,976,603 |
| Steam Fee (30%) | -$91,066,639 |
| VAT & Taxes (15%) | -$31,873,324 |
| Net Revenue (Est.) | $180,615,501 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Terraria generated?
Since its release, Terraria is estimated to have generated approximately $501,226,772 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $180,615,501.
How many copies has Terraria sold?
We estimate Terraria has sold approximately 50.2M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $501,226,772 in gross revenue.
What game engine does Terraria use?
Terraria was developed using the Custom Engine game engine.
How much did it cost to develop Terraria?
The estimated development cost for Terraria was around $100,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Terraria?
The development team size for Terraria varied throughout development:
- 1 developer - Initial Development (2011)
- Small team (3-5 developers) - 2013-2015
- Core team of 5-8 developers - 2017-2020
- Small team (5-10 developers) with occasional contractors - 2020-Present
Review Statistics
Positive
1.4M
Negative
36.4K
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Terraria (2011)
$100,000
Team Size
Initial Development (2011)
1 developer
2013-2015
Small team (3-5 developers)
2017-2020
Core team of 5-8 developers
2020-Present
Small team (5-10 developers) with occasional contractors