Terraria

Terraria

AppID: 105600
Re-Logic
Re-Logic
May 16, 2011

Current Price

$9.99

Estimated Owners

50.2M

Total Reviews

1.4M

Net Revenue

$180,615,501

Revenue Breakdown

Gross Revenue (Est.)$501,226,772
Regional Pricing (15%)-$75,184,016
Discounts (25%)-$106,510,689
Est. Refunds (5%)-$15,976,603
Steam Fee (30%)-$91,066,639
VAT & Taxes (15%)-$31,873,324
Net Revenue (Est.)$180,615,501

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Terraria generated?

Since its release, Terraria is estimated to have generated approximately $501,226,772 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $180,615,501.

How many copies has Terraria sold?

We estimate Terraria has sold approximately 50.2M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $501,226,772 in gross revenue.

What game engine does Terraria use?

Terraria was developed using the Custom Engine game engine.

How much did it cost to develop Terraria?

The estimated development cost for Terraria was around $100,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Terraria?

The development team size for Terraria varied throughout development:

  • 1 developer - Initial Development (2011)
  • Small team (3-5 developers) - 2013-2015
  • Core team of 5-8 developers - 2017-2020
  • Small team (5-10 developers) with occasional contractors - 2020-Present

Review Statistics

Overall Rating Overwhelmingly Positive
97% Positive 3% Negative

Positive

1.4M

Negative

36.4K

Game Information

Game Engine

Custom Engine

Genres

ActionAdventureIndieRPG

Production Cost

Terraria (2011)

$100,000

Team Size

Initial Development (2011)

1 developer

2013-2015

Small team (3-5 developers)

2017-2020

Core team of 5-8 developers

2020-Present

Small team (5-10 developers) with occasional contractors

Last updated: Aug 26, 2025