Symphony of War: The Nephilim Saga
AppID: 1488200Current Price
$7.99
Estimated Owners
476.1K
Total Reviews
13.6K
Net Revenue
$1,370,889
Revenue Breakdown
| Gross Revenue (Est.) | $3,804,359 |
| Regional Pricing (15%) | -$570,654 |
| Discounts (25%) | -$808,426 |
| Est. Refunds (5%) | -$121,264 |
| Steam Fee (30%) | -$691,204 |
| VAT & Taxes (15%) | -$241,922 |
| Net Revenue (Est.) | $1,370,889 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Symphony of War: The Nephilim Saga generated?
Since its release, Symphony of War: The Nephilim Saga is estimated to have generated approximately $3,804,359 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,370,889.
How many copies has Symphony of War: The Nephilim Saga sold?
We estimate Symphony of War: The Nephilim Saga has sold approximately 476.1K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $3,804,359 in gross revenue.
How much did it cost to develop Symphony of War: The Nephilim Saga?
The estimated development cost for Symphony of War: The Nephilim Saga was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Symphony of War: The Nephilim Saga?
The development team size for Symphony of War: The Nephilim Saga varied throughout development:
- Small team, likely less than 10 people, as it was developed primarily by a small independent studio. - Development Period (Pre-Release)
- The credits list key roles such as Programmer, Artist, Writer, Composer, and Producer, suggesting a very small core team typical of indie development. - Steam Page Credits (Post-Release)
Review Statistics
Positive
12.9K
Negative
729
Game Information
Genres
Production Cost
Symphony of War: The Nephilim Saga Development
Unknown
Team Size
Development Period (Pre-Release)
Small team, likely less than 10 people, as it was developed primarily by a small independent studio.
Steam Page Credits (Post-Release)
The credits list key roles such as Programmer, Artist, Writer, Composer, and Producer, suggesting a very small core team typical of indie development.