Swords and Soldiers HD
AppID: 63500Current Price
$5.99
Estimated Owners
36.0K
Total Reviews
1.0K
Net Revenue
$77,813
Revenue Breakdown
| Gross Revenue (Est.) | $215,940 |
| Regional Pricing (15%) | -$32,391 |
| Discounts (25%) | -$45,887 |
| Est. Refunds (5%) | -$6,883 |
| Steam Fee (30%) | -$39,234 |
| VAT & Taxes (15%) | -$13,732 |
| Net Revenue (Est.) | $77,813 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Swords and Soldiers HD generated?
Since its release, Swords and Soldiers HD is estimated to have generated approximately $215,940 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $77,813.
How many copies has Swords and Soldiers HD sold?
We estimate Swords and Soldiers HD has sold approximately 36.0K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $215,940 in gross revenue.
What game engine does Swords and Soldiers HD use?
Swords and Soldiers HD was developed using the Unity 3.5 game engine.
How much did it cost to develop Swords and Soldiers HD?
The estimated development cost for Swords and Soldiers HD was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Swords and Soldiers HD?
The development team size for Swords and Soldiers HD varied throughout development:
- Small indie team, likely less than 10 developers (Ronimo Games) - Original Release (2009)
- The development was handled by Ronimo Games, the original creators, likely a small core team. - HD Remaster (2014)
Review Statistics
Positive
804
Negative
226
Game Information
Game Engine
Unity 3.5
Genres
Production Cost
Swords & Soldiers HD (Original PC/WiiWare release 2009/2010)
Unknown
Team Size
Original Release (2009)
Small indie team, likely less than 10 developers (Ronimo Games)
HD Remaster (2014)
The development was handled by Ronimo Games, the original creators, likely a small core team.