Stardew Valley
AppID: 413150Current Price
$14.99
Estimated Owners
32.3M
Total Reviews
921.5K
Net Revenue
$174,217,362
Revenue Breakdown
| Gross Revenue (Est.) | $483,471,271 |
| Regional Pricing (15%) | -$72,520,691 |
| Discounts (25%) | -$102,737,645 |
| Est. Refunds (5%) | -$15,410,647 |
| Steam Fee (30%) | -$87,840,687 |
| VAT & Taxes (15%) | -$30,744,240 |
| Net Revenue (Est.) | $174,217,362 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Stardew Valley generated?
Since its release, Stardew Valley is estimated to have generated approximately $483,471,271 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $174,217,362.
How many copies has Stardew Valley sold?
We estimate Stardew Valley has sold approximately 32.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $483,471,271 in gross revenue.
What game engine does Stardew Valley use?
Stardew Valley was developed using the Custom Engine game engine.
How much did it cost to develop Stardew Valley?
The estimated development cost for Stardew Valley was around $0 (self-funded by Eric Barone) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Stardew Valley?
The development team size for Stardew Valley varied throughout development:
- 1 developer (Eric Barone) - Initial development (2011-2016)
- 1-5 developers (Eric Barone with occasional support) - Post-launch updates (2016-2024)
Review Statistics
Positive
907.1K
Negative
14.4K
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Stardew Valley (2016)
$0 (self-funded by Eric Barone)
Team Size
Initial development (2011-2016)
1 developer (Eric Barone)
Post-launch updates (2016-2024)
1-5 developers (Eric Barone with occasional support)