Stardew Valley

Stardew Valley

AppID: 413150
ConcernedApe
ConcernedApe
Feb 26, 2016

Current Price

$14.99

Estimated Owners

32.3M

Total Reviews

921.5K

Net Revenue

$174,217,362

Revenue Breakdown

Gross Revenue (Est.)$483,471,271
Regional Pricing (15%)-$72,520,691
Discounts (25%)-$102,737,645
Est. Refunds (5%)-$15,410,647
Steam Fee (30%)-$87,840,687
VAT & Taxes (15%)-$30,744,240
Net Revenue (Est.)$174,217,362

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Stardew Valley generated?

Since its release, Stardew Valley is estimated to have generated approximately $483,471,271 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $174,217,362.

How many copies has Stardew Valley sold?

We estimate Stardew Valley has sold approximately 32.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $483,471,271 in gross revenue.

What game engine does Stardew Valley use?

Stardew Valley was developed using the Custom Engine game engine.

How much did it cost to develop Stardew Valley?

The estimated development cost for Stardew Valley was around $0 (self-funded by Eric Barone) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Stardew Valley?

The development team size for Stardew Valley varied throughout development:

  • 1 developer (Eric Barone) - Initial development (2011-2016)
  • 1-5 developers (Eric Barone with occasional support) - Post-launch updates (2016-2024)

Review Statistics

Overall Rating Overwhelmingly Positive
98% Positive 2% Negative

Positive

907.1K

Negative

14.4K

Game Information

Game Engine

Custom Engine

Genres

IndieRPGSimulation

Production Cost

Stardew Valley (2016)

$0 (self-funded by Eric Barone)

Team Size

Initial development (2011-2016)

1 developer (Eric Barone)

Post-launch updates (2016-2024)

1-5 developers (Eric Barone with occasional support)

Last updated: Aug 26, 2025