STAR WARS Jedi: Fallen Order™
AppID: 1172380Current Price
$39.99
Estimated Owners
5.7M
Total Reviews
161.5K
Net Revenue
$81,436,407
Revenue Breakdown
| Gross Revenue (Est.) | $225,994,487 |
| Regional Pricing (15%) | -$33,899,173 |
| Discounts (25%) | -$48,023,829 |
| Est. Refunds (5%) | -$7,203,574 |
| Steam Fee (30%) | -$41,060,373 |
| VAT & Taxes (15%) | -$14,371,131 |
| Net Revenue (Est.) | $81,436,407 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has STAR WARS Jedi: Fallen Order™ generated?
Since its release, STAR WARS Jedi: Fallen Order™ is estimated to have generated approximately $225,994,487 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $81,436,407.
How many copies has STAR WARS Jedi: Fallen Order™ sold?
We estimate STAR WARS Jedi: Fallen Order™ has sold approximately 5.7M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $225,994,487 in gross revenue.
What game engine does STAR WARS Jedi: Fallen Order™ use?
STAR WARS Jedi: Fallen Order™ was developed using the Unreal Engine 4 game engine.
How much did it cost to develop STAR WARS Jedi: Fallen Order™?
The estimated development cost for STAR WARS Jedi: Fallen Order™ was around $80-100 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on STAR WARS Jedi: Fallen Order™?
The development team size for STAR WARS Jedi: Fallen Order™ varied throughout development:
- Approximately 100–150 core developers - 2016–2019
- Over 200 people including support staff and external partners - Late 2019 (Launch)
Review Statistics
Positive
143.0K
Negative
18.5K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
STAR WARS Jedi: Fallen Order (2019)
$80-100 million
Team Size
2016–2019
Approximately 100–150 core developers
Late 2019 (Launch)
Over 200 people including support staff and external partners