Squad

Squad

AppID: 393380
Offworld
Offworld
Sep 23, 2020

Current Price

$49.99

Estimated Owners

7.5M

Total Reviews

215.7K

Net Revenue

$135,964,469

Revenue Breakdown

Gross Revenue (Est.)$377,315,522
Regional Pricing (15%)-$56,597,328
Discounts (25%)-$80,179,548
Est. Refunds (5%)-$12,026,932
Steam Fee (30%)-$68,553,514
VAT & Taxes (15%)-$23,993,730
Net Revenue (Est.)$135,964,469

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Squad generated?

Since its release, Squad is estimated to have generated approximately $377,315,522 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $135,964,469.

How many copies has Squad sold?

We estimate Squad has sold approximately 7.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $377,315,522 in gross revenue.

What game engine does Squad use?

Squad was developed using the Unreal Engine 4 game engine.

How much did it cost to develop Squad?

The estimated development cost for Squad was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Squad?

The development team size for Squad varied throughout development:

  • Small indie team (under 10 developers) - 2014-2015
  • 15-20 developers - 2016-2017
  • 25-30 developers - 2018-2019
  • 30-40 developers - 2020-2021
  • 40-50 developers - 2022-2023
  • 50+ developers - 2024

Review Statistics

Overall Rating Very Positive
83% Positive 17% Negative

Positive

179.2K

Negative

36.4K

Game Information

Game Engine

Unreal Engine 4

Genres

ActionIndieMassively MultiplayerStrategy

Production Cost

Squad (2015)

$1.5 million

Team Size

2014-2015

Small indie team (under 10 developers)

2016-2017

15-20 developers

2018-2019

25-30 developers

2020-2021

30-40 developers

2022-2023

40-50 developers

2024

50+ developers

Last updated: Aug 26, 2025