Squad
AppID: 393380Current Price
$49.99
Estimated Owners
7.5M
Total Reviews
215.7K
Net Revenue
$135,964,469
Revenue Breakdown
| Gross Revenue (Est.) | $377,315,522 |
| Regional Pricing (15%) | -$56,597,328 |
| Discounts (25%) | -$80,179,548 |
| Est. Refunds (5%) | -$12,026,932 |
| Steam Fee (30%) | -$68,553,514 |
| VAT & Taxes (15%) | -$23,993,730 |
| Net Revenue (Est.) | $135,964,469 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Squad generated?
Since its release, Squad is estimated to have generated approximately $377,315,522 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $135,964,469.
How many copies has Squad sold?
We estimate Squad has sold approximately 7.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $377,315,522 in gross revenue.
What game engine does Squad use?
Squad was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Squad?
The estimated development cost for Squad was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Squad?
The development team size for Squad varied throughout development:
- Small indie team (under 10 developers) - 2014-2015
- 15-20 developers - 2016-2017
- 25-30 developers - 2018-2019
- 30-40 developers - 2020-2021
- 40-50 developers - 2022-2023
- 50+ developers - 2024
Review Statistics
Positive
179.2K
Negative
36.4K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Squad (2015)
$1.5 million
Team Size
2014-2015
Small indie team (under 10 developers)
2016-2017
15-20 developers
2018-2019
25-30 developers
2020-2021
30-40 developers
2022-2023
40-50 developers
2024
50+ developers