Space Empires V
AppID: 1690Current Price
$14.99
Estimated Owners
16.0K
Total Reviews
456
Net Revenue
$86,210
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $239,240 |
| Regional Pricing (15%) | -$35,886 |
| Discounts (25%) | -$50,839 |
| Est. Refunds (5%) | -$7,626 |
| Steam Fee (30%) | -$43,467 |
| VAT & Taxes (15%) | -$15,213 |
| Net Revenue (Est.) | $86,210 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Space Empires V generated?
Since its release, Space Empires V is estimated to have generated approximately $239,240 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $86,210.
How many copies has Space Empires V sold?
We estimate Space Empires V has sold approximately 16.0K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $239,240 in gross revenue.
What game engine does Space Empires V use?
Space Empires V was developed using the Custom Engine game engine.
How much did it cost to develop Space Empires V?
The estimated development cost for Space Empires V was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Space Empires V?
Space Empires V was developed by a team of Small team (exact number not publicly documented) 2006 (Release).
Review Statistics
Positive
330
Negative
126
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Space Empires V (2006)
$500,000
Team Size
2006 (Release)
Small team (exact number not publicly documented)
Detailed Revenue Analysis
Calculation Breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Space Empires V
Steam App ID
1690
Type
Game
Developers
Malfador Machinations
Publishers
Strategy First
Release Date
Oct 16, 2006