Songs of Conquest
AppID: 867210Current Price
$29.99
Estimated Owners
427.8K
Total Reviews
12.2K
Net Revenue
$4,623,583
Revenue Breakdown
| Gross Revenue (Est.) | $12,830,922 |
| Regional Pricing (15%) | -$1,924,638 |
| Discounts (25%) | -$2,726,571 |
| Est. Refunds (5%) | -$408,986 |
| Steam Fee (30%) | -$2,331,218 |
| VAT & Taxes (15%) | -$815,926 |
| Net Revenue (Est.) | $4,623,583 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Songs of Conquest generated?
Since its release, Songs of Conquest is estimated to have generated approximately $12,830,922 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,623,583.
How many copies has Songs of Conquest sold?
We estimate Songs of Conquest has sold approximately 427.8K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $12,830,922 in gross revenue.
What game engine does Songs of Conquest use?
Songs of Conquest was developed using the Custom Engine game engine.
How much did it cost to develop Songs of Conquest?
The estimated development cost for Songs of Conquest was around $1 million - $2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Songs of Conquest?
The development team size for Songs of Conquest varied throughout development:
- Small team (under 10 developers) - Early Development (2018)
- Approximately 15-20 developers - Full Development (2019-2022)
- Core team of about 20 developers - Early Access Launch (May 2022)
- 20-25 developers - Post-Launch (2023-2024)
Review Statistics
Positive
10.5K
Negative
1.7K
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Songs of Conquest (2024)
$1 million - $2 million
Team Size
Early Development (2018)
Small team (under 10 developers)
Full Development (2019-2022)
Approximately 15-20 developers
Early Access Launch (May 2022)
Core team of about 20 developers
Post-Launch (2023-2024)
20-25 developers