Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
AppID: 221680Current Price
$9.99
Estimated Owners
846.6K
Total Reviews
24.2K
Net Revenue
$3,047,574
Revenue Breakdown
| Gross Revenue (Est.) | $8,457,334 |
| Regional Pricing (15%) | -$1,268,600 |
| Discounts (25%) | -$1,797,184 |
| Est. Refunds (5%) | -$269,578 |
| Steam Fee (30%) | -$1,536,592 |
| VAT & Taxes (15%) | -$537,807 |
| Net Revenue (Est.) | $3,047,574 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Rocksmith® 2014 Edition REMASTERED LEARN & PLAY generated?
Since its release, Rocksmith® 2014 Edition REMASTERED LEARN & PLAY is estimated to have generated approximately $8,457,334 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,047,574.
How many copies has Rocksmith® 2014 Edition REMASTERED LEARN & PLAY sold?
We estimate Rocksmith® 2014 Edition REMASTERED LEARN & PLAY has sold approximately 846.6K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $8,457,334 in gross revenue.
What game engine does Rocksmith® 2014 Edition REMASTERED LEARN & PLAY use?
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY was developed using the Proprietary Engine game engine.
How much did it cost to develop Rocksmith® 2014 Edition REMASTERED LEARN & PLAY?
The estimated development cost for Rocksmith® 2014 Edition REMASTERED LEARN & PLAY was around $5-10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Rocksmith® 2014 Edition REMASTERED LEARN & PLAY?
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY was developed by a team of Approximately 50-70 developers 2016.
Review Statistics
Positive
21.4K
Negative
2.8K
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Rocksmith 2014 Edition Remastered (2016)
$5-10 million
Team Size
2016
Approximately 50-70 developers